LABYRINTH

EXPLORATION IN HOUDINI



Density exploration in Houdini related to work for the Threshold project.

Using the result of a session in the game Threshold the intent was to change the materiality of the elements so that they would cohese into a floor plan. The result was an exploration  of a porous forest like environment that guided the individual across the space. The materiality and rendering was done in Blender amplifying the notion of fantasy world.



©MMXXICAROLINA GARCIA SILVAConsectetur 02026